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“Not Learning a Thing” Summer Game Fest Begins as Industry Repeats Its Favorite Trend | Breakfast Scotch NationalSkip to content
The annual Summer Game Fest kicked off Thursday with all the spectacle, sizzle reels, and recycled mistakes we’ve come to expect from the gaming industry’s glittering Groundhog Day.
As fans tuned in hoping for innovation, developers delivered their usual lineup: gritty reboots of beloved franchises, cinematic trailers with zero gameplay, and yet another dystopian shooter that promises to “redefine the genre” by being exactly like the last one. Somewhere, a developer probably cried over crunch hours while an executive high-fived a marketing intern for putting “live service” in bold.
“Gamers are tired of microtransactions, unfinished releases, and yearly sequels,” said one attendee before pre-ordering a deluxe edition of Call of Duty: Ultra Advanced Modern Warfare V. “But this time, it feels different,” he added, eyes glassy from the LED glow of another Ubisoft logo.
Amidst the thunder of bombastic music and vaguely threatening voiceovers, industry veterans quietly muttered about missing E3, the only event that could disappoint on a grander scale. Meanwhile, indie developers showed off clever, heartfelt games destined to be buried beneath the algorithm’s cruel sands.
A highlight of the event was a 12-second teaser for a game rumored to release in 2029, prompting standing ovations and three articles titled “Everything We Know So Far.”
As the curtains close on Day One, it’s clear the show must go on — and on, and on — as the industry proudly stumbles forward, blissfully unaware that the level design of history might just be looping.